After some hectic week-ends spent converting the car to a mini camper-van, we were finally ready for our road trip around Norway and Sweden.
2014
Beds and Storage
Sun 6th July 2014
Time to address the important topic of the storage and sleeping solutions.
Losing this just for the sake of a camper conversion used a couple of weeks each year does not sound very optimal.
The concept
One of the interesting things about the Valp, is that it's a perfect small utility vehicle: It's about the same size as normal car, but you can fit an impressive amount of thing inside.Losing this just for the sake of a camper conversion used a couple of weeks each year does not sound very optimal.
Audio system
Mon 23rd June 2014
A decent audio system is part of the comfort of modern vehicle.
Components selection
Obviously, since we had nothing at all, we had to select and buy all the necessary parts: Fridge installation
Tue 10th June 2014
Camping without fresh beverage or food is not nice.
Chosing the fridge
After having checked the various type of solutions available (portable cooler plugged on the cigarette lighter, absorption coolers than runs on multiple power sources, special fridges running on 12v, etc...) we finally decided that the best for us was to actually go for a good old standard 220 volt fridge, just smaller - so it would fit in our installation. Renewable energy
Mon 2nd June 2014
So, we decided to try the solar energy to power our vintage camper van.
As for the general design of the camper, I dived back in the swampy fields of humankind's collective knowledge to extract information about hooking up solar panels.
I have to admit that I was not impressed.
I would have thought that this was a mostly solved problems, but it appears that the field is a giant mess of conflicting informations about do's and don'ts, so in the end I had to take a leap of faith and take sides.
As for the general design of the camper, I dived back in the swampy fields of humankind's collective knowledge to extract information about hooking up solar panels.
I have to admit that I was not impressed.
I would have thought that this was a mostly solved problems, but it appears that the field is a giant mess of conflicting informations about do's and don'ts, so in the end I had to take a leap of faith and take sides.
Here comes the leet-mobile! (part 5)
Wed 21st May 2014
Despite all our previous attempts the engine was not working particularly well, so I decided to do something I should have done a long time ago: Check the compressions.
Camper conversion
Thu 15th May 2014
Before starting any significant project, it's generally a good idea to evaluate the state of the art, and then only proceed:
There's probably some glory in spending time solving an already solved problem, but it's definitely not time effective.
There's probably some glory in spending time solving an already solved problem, but it's definitely not time effective.
Engine top replacement
Fri 2nd May 2014
Despite all our previous attempts the engine was not working particularly well, so I decided to do something I should have done a long time ago: Check the compressions.
Blogging about the blog
Sun 27th April 2014
The new blog engine is alive!
It took quite some time, and probably has some bugs, but I guess it has reached a good enough maturity level.
Hopefully I will now be able to finish the last part of My Software History without feeling like punching through my monitor!
My software history (part 3)
Sun 16th March 2014
Welcome to the third part of this series of articles.
The second part was about my time at Adeline Software and Héliovisions Productions, now this entire article will cover the 1998-2005 period at Eden Studios (aka Eden Games).
Help wanted
I joined Eden Studios in October 1998 and immediately started to play with the Dreamcast development kit.Soon I had my old ZBuffer house moving smoothly on the screen.
Time Commando The Storyboard
Thu 13th March 2014
And without further comments, here is the storyboard for the intro sequence.
My software history (part 2)
Sun 9th March 2014
Welcome to the second part of this series of articles.
The first part was basically about what I did before working in videogames for a living.
This one was supposed to cover my first 10 years working in video games, , but I realized that already covering both Adeline and Héliovision was more than enough for one article.
That's a shame because I love round numbers and symbolic dates!
My software history (part 1)
Sun 2nd March 2014
Sometimes on IRC you find people you've not met in many, many years.
Inevitably at some point the discussion have to go round what you've been doing all these years, if you are still a programmer, where you are working, etc.. etc... and then of course younger participants start asking questions about our older stuff, probably because they are not used to interact with dinosaurs who actually programmed in COBOL, used black and white terminals, and even touched punch cards.