Foreword
I was really not planning to write anything about Community Management, mostly because I did not consider myself as a Manager, and certainly not a Manager of a Community.I more or less revised this position few weeks ago when after having released 1337 and posted messages on the various relevant message boards and forums we then started to receive messages and comments asking how Defence Force was working, how such a small community managed to release such large and polished games (compared to for example the Thomson and Amstrad communities), and if we could help them by making games on their own machines!