Earlier this year, I was told that it would be "kind of cool" if I did some videos to show how I developed my Oric and Atari projects, instead of just writing blog posts and forum updates.
The first real test was in February when I did a few hours of live streaming during the Global Game Jam 2018.
2018
Not an artist
Sat 24th March 2018
We live in a world where the common practice is to put people in neatly defined categories, like "artist", "train driver", "programmer", "race driver", etc...
In reality, if you examine any random person, you will find out that they are much more than that.
In my case, I'm a programmer, but I also dabbled in the art department (as well as many other things).
In reality, if you examine any random person, you will find out that they are much more than that.
In my case, I'm a programmer, but I also dabbled in the art department (as well as many other things).
2017
Oric graphics in details
Sat 8th April 2017
This article was first written in July 2002 as a 'how to' for the artists working on our first big Defence-Force demo, was translated to english in 2005, but was never really officially published until today.
2015
Charsets
Thu 17th September 2015
If there is one thing that can make a game look like it was professionally produced, it's definitely using a different character set than the one provided by the system.
Let's take a look at some existing games to show what I mean.
Let's take a look at some existing games to show what I mean.