The random ramblings of a French programmer living in Norway...
2024
  The remaining 80 percent
Sun 20th October 2024   


My team of tester friends have been reporting issues for the last few weeks, and I've been busy fixing them.


  Iteration times
Sun 23rd June 2024   


Nothing impacts more a project than wasted time, and nothing impacts more the quality of the work than the iteration time between when something is changed and when you finally see it in the final game.


  The virtues of Simplicity
Sun 16th June 2024   


When it comes to text adventures and point-and-click games, less is often more. In this article I look at how adventure game interfaces evolved from complex natural language parsers to simple contextual actions, and why I chose a minimalist approach for Encounter.


  Why building another Adventure Engine
Sun 9th June 2024   




When I started playing adventure games back in the 80ies, there were basically two types of game implementations:
  • Games written as actual programs
  • Games using some portable virtual machine or database