I was writing an article about how to create an efficient Flood Fill routine on the Oric, but then I realized that many of the optimizations were generic and could be part of a dedicated article about how to write efficient rasterization code.
2022
2018

Tue 4th September 2018
Earlier this year, I was told that it would be "kind of cool" if I did some videos to show how I developed my Oric and Atari projects, instead of just writing blog posts and forum updates.
The first real test was in February when I did a few hours of live streaming during the Global Game Jam 2018.
The first real test was in February when I did a few hours of live streaming during the Global Game Jam 2018.