After some hectic week-ends spent converting the car to a mini camper-van, we were finally ready for our road trip around Norway and Sweden.
Here comes the leet-mobile! (part 5)
Wed 21st May 2014
Despite all our previous attempts the engine was not working particularly well, so I decided to do something I should have done a long time ago: Check the compressions.
Blogging about the blog
Sun 27th April 2014
The new blog engine is alive!
It took quite some time, and probably has some bugs, but I guess it has reached a good enough maturity level.
Hopefully I will now be able to finish the last part of My Software History without feeling like punching through my monitor!
My software history (part 3)
Sun 16th March 2014
Welcome to the third part of this series of articles.
The second part was about my time at Adeline Software and Héliovisions Productions, now this entire article will cover the 1998-2005 period at Eden Studios (aka Eden Games).
Help wantedI joined Eden Studios in October 1998 and immediately started to play with the Dreamcast development kit.
Soon I had my old ZBuffer house moving smoothly on the screen.
Time Commando The Storyboard
Thu 13th March 2014
And without further comments, here is the storyboard for the intro sequence.
My software history (part 2)
Sun 9th March 2014
Welcome to the second part of this series of articles.
The first part was basically about what I did before working in videogames for a living.
This one was supposed to cover my first 10 years working in video games, [1. Which also happens to be the period of time I worked in France, after that I moved to Norway], but I realized that already covering both Adeline and Héliovision was more than enough for one article.
That's a shame because I love round numbers and symbolic dates!
My software history (part 1)
Sun 2nd March 2014
Sometimes on IRC you find people you've not met in many, many years.
Inevitably at some point the discussion have to go round what you've been doing all these years, if you are still a programmer, where you are working, etc.. etc... and then of course younger participants start asking questions about our older stuff, probably because they are not used to interact with dinosaurs who actually programmed in COBOL, used black and white terminals, and even touched punch cards.