1, saved the land, got the glory, and then the super long end credits.
As a result I'm globally satisfied; I don't have the feeling I thrown money out of the window, but still I was expecting more, much more, from Bioware.
Globally Dragon Age is a good game, but it suffers from many issues, and the QA department did not really do a awesome job, the game has much more small glitches and issues than the average Bioware game. Not sure if was the price to pay for being acquired by EA, being rushed before being entirely done.
The first impression I had when I started to play Dragon Age, was that the game had been started a long time ago, then put on hold, and then only recently completed. The engine and the art suffer both of this issue.
But then there is the game itself which takes more from NeverWinter Nights than from Mass Effect, unfortunately.
Most of the dungeons are pretty generic, with the same chests, piles of books, rumbles, all over the place, many textures are relatively low resolution compared to the characters2.
The Ai of character is horrendous - this "strategies" system is just pointless, just give me an easy way to switch between ranged/distance/attack/protect/wait, I don't want this nonsense with slots to micromanage stuff like when drinking a potion -, most of the difficult fights can be solved by running around archers and casters - micromanaging the fight by kitting -, the camera system SUCKS - number of fights that I nearly lost because of the camera being blocked in retarded location -, the fatalities which don't stop the fight, so while your warrior is performing his mind blowing heroic animation for 5 seconds, the rest of the team gets slaughtered... and the love sequences are at best awkward and would better have been suggested in shadows...
The work done on the party members is quite good. There's obviously a number of possible interactions, and the game handle things in a less typical way as most games where your choices are very black or white. Here you can do your little evil choice here and there, some people will disapprove, but it's not going to ruin the game. No more playing the perpetual angel here to save everybody, that's a good thing I guess.
What's the point of being allowed to hide if you are going to be detected anyway just because they wanted a cut scene here? Why the restriction to four simultaneous party members, why is it so hard to get life potions and injury kits - this makes having a healer in the team absolutely mandatory -, why the impossibility to define characters formation - that was so practical to have them spread over to avoid having an area of effect spell wipe the whole team out -, etc..., etc...
What disappoints me the most, is that it was supposed to be the ultimate RPG that they always wanted to make for years and years, and the best they can come with as a story is that? It really feels like the authors of the game wanted to have the opportunity to write their own "me too" high-fantasy story.
In the end, not a bad game, but definitely not a contender for a game of the year award.
1. Actually ANOTHER one of my characters killed it, but the cut scene decided otherwise and showed Neyyla giving the final blow. Hope the other guy is not too pissed off I got all the glory.↩
2. The more the adventure advance, the better it goes, so I guess they had an engine upgrade but did not rework the early parts↩