2015
  Charsets
Thu 17th September 2015   
If there is one thing that can make a game look like it was professionally produced, it's definitely using a different character set than the one provided by the system.

Let's take a look at some existing games to show what I mean.

  Preprocessor abuses
Sat 15th August 2015   
Here comes the first article about tips and tricks that can be used to make your Oric development easier and faster.

Choosing an assembler

Originally the Oric C development kit was using FRASM to assemble the 6502 code generated by the C compiler front-end.

One of the first changes we did when starting the OSDK was to use instead a real 6502 macro-assembler with an extended set of features, and ultimately we choose XA because it supported most of the C compiler preprocessor directives.

  The Bright Side
Sun 2nd August 2015   
If there's one thing I've learned from the Monty Python, it's definitely to Always Look on the Bright Side of Life.

I had my share of crapy moments, but it's important to try to put it perspective within the grand scheme of things.

  The Bright Side
Sun 2nd August 2015   
If there's one thing I've learned from the Monty Python, it's definitely to Always Look on the Bright Side of Life.

I had my share of crapy moments, but it's important to try to put it perspective within the grand scheme of things.

  Noise reduction
Sat 2nd May 2015   
I'm planning to attend the STNICCC 2015 demo party later this year, ideally with an Atari prod ready in time to participate to the competitions.

Even if I'm doing most of my development on emulators, it's important for me to test everything on the real hardware!

Unfortunately the hardware in question is old and prone to failures, so it's time to get it ready and fix the issues.

  My software history (part 4)
Wed 29th April 2015   

Welcome to the fourth (and last) part of this series of articles.

The previous part was about Eden Games, this new one covers the period from when I moved from France to Norway in 2005 to join Funcom.

This article is a bit different from the others, because I am still working at Funcom. All the content of course represents my personal views, other people may disagree :)

  Let's make noise
Sat 28th February 2015   

This article was first published in the CEOMag 296.

Our beloved Oric computer is equipped with a sound generator compatible with the one found on the Atari ST, Amstrad CPC, MSX and some models of Sinclair Spectrum, so theoretically there’s no real reason why most of the earlier Oric games had no music at all or perhaps just a game over tune.

  osdk-dot-org
Fri 27th February 2015   

osdk.org

While doing some maintenance on the Defence Force infrastructure, I realized that the osdk.org domain name was now available.

Few minutes later it was registered, and a couple of hours later there was working DNS and redirect information.

  Global Game Jam 2015
Mon 26th January 2015   
Last weekend, January 23 - 25 2015, more than 25000 persons and 78 countries spread over 518 locations created games simultaneously.

I was one of them.